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AI Insights · Timothy · July 2021

Top 5 Science Games Performance on Unified Platform in US, Q2 2021

Explore the performance trends of the top five science games in the United States during Q2 2021, highlighting weekly downloads, revenue, and active users.

Top 5 Science Games Performance on Unified Platform in US, Q2 2021

During the second quarter of 2021, the top five science games on a unified platform in the United States showcased varying trends in weekly downloads, revenue, and active users. According to data from Sensor Tower, these insights reveal the dynamic nature of the mobile gaming market.

Plague Inc. by Ndemic Creations saw a relatively stable weekly revenue, beginning around $34.9K and peaking at $40K in early June. Downloads fluctuated, with a notable peak of about 18.6K during the last week of May. Active users generally remained consistent, hovering around 32K throughout the quarter.

Cell to Singularity: Evolution, published by Computer Lunch, experienced a decline in both revenue and downloads. Revenue started at $14.5K and gradually decreased to $8.5K by the end of June, while downloads fell from 25K to approximately 12.5K. Active users also saw a downward trend, decreasing from over 108K to about 74.6K.

For Jetpack Joyride by Halfbrick Studios, there was a noticeable increase in weekly downloads, reaching up to 96.5K in late May. Revenue followed a similar upward trend, peaking at $17.2K in the same period. The number of active users was robust, peaking at 557K at the end of May before settling around 447K by June's end.

Cell Expansion Wars from MOBIRIX experienced a moderate increase in revenue, peaking at about $8.4K in late May, while downloads remained low, ranging from 1.2K to 4.2K. Active users saw a steady decline, ending the quarter at approximately 6.8K.

Little Alchemy 2 by Jakub Koziol showed a gradual increase in downloads, reaching a high of 19K by the end of June. Revenue was relatively stable, with a slight increase towards the end of the quarter, peaking at $1.5K. Active users also increased, ending at nearly 48.7K.

These insights, sourced from Sensor Tower, illustrate the diverse performance of science games in the US market. For more detailed analysis and data, further insights can be found on Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021